In the first half of Round 2, approximately the same number of waves were tested as in each half of the previous tournament stage. Of course, you expected more, so as we.
At the beginning of Round 2, there were some failures in the testing system. We quickly fixed them, but the process did not accelerate much. The main reasons for this are:
The last two reasons reinforce each other. It often turns out that games with long-running strategies remain at the end of the wave. The most participants have to wait until one or two games are tested.
We are working on solving the problem in two directions at once. First, the number of testing machines will be further increased (compared to the beginning of Round 2). Secondly, we will immediately create several waves of games. This will greatly reduce the amount of resources wasted. This solution has a disadvantage: during the testing of these batch waves the standings table can be not relevant. However, we consider this a lesser evil than a small number of games.