Open AI Championship

Post #23

Project

Sandbox

Round 1

Round 2

Finals

Sandbox (December 25, 2016)

Recent comments

12 august 11:03: cheeser wrote comment on post The closing of the Russian AI Cup 2016
4 april 00:08: r2d2 wrote comment on post The closing of the Russian AI Cup 2016

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Balancing skills

The duration of the Haste and the Shield statuses granted by spell is now 1200 ticks. The duration of these statuses granted by bonus remains the same. Now the wizard that casts a status spell on any friendly wizard automatically gets the same status.



vestild

vestild

Moscow

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still if the game is not 2x5 them most likely nobody will use

Dec 1, 2016 10:07:13 PM
Gladiator_Y

Gladiator_Y

ООО "Метаквотс Софтвер"

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Very even))

Dec 1, 2016 10:12:23 PM
stosloff

stosloff

Санкт-Петербург

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Was another alternative option is to give points to the one who hung the shield. For every hit on the fact on whom the shield.

Dec 1, 2016 10:15:20 PM
Makentoshe
stosloff

stosloff

Санкт-Петербург

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Was another alternative option is to give points to the one who hung the shield. For every hit on the fact on whom the shield.

That would be interesting

Dec 1, 2016 10:16:15 PM
cheeser

cheeser

Glowbyte

vestild

vestild

Moscow

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still if the game is not 2x5 them most likely nobody will use

I, for example, and without balancing actively used these spells, and now the allies will descend from grace :D

Dec 1, 2016 10:18:49 PM
JaleChaki

JaleChaki

АГ СПбГУ

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Wait, so if I put on a shield on a wizard, then I also will appear automatically shield?

Dec 1, 2016 10:31:09 PM
SladeThe

SladeThe

Organization::Команда Russian AI Cup

vestild

vestild

Moscow

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still if the game is not 2x5 them most likely nobody will use

We did not anticipate that the participants will study the status of skills in the first place. Take, for example, priorities and strategies SmartGuy Keyboard. They always research first, a random combat skill, then a random status, and then a random ability from the rest.

However, we do not really like that in the Sandbox, even as the second branch choose a combat skill. It’s still a good option, but I think after balancing, some members will reconsider its selection.

Dec 1, 2016 10:33:57 PM
SladeThe

SladeThe

Organization::Команда Russian AI Cup

JaleChaki

JaleChaki

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Wait, so if I put on a shield on a wizard, then I also will appear automatically shield?

All right.

Dec 1, 2016 10:34:14 PM
SladeThe

SladeThe

Organization::Команда Russian AI Cup

SladeThe

SladeThe

Organization::Команда Russian AI Cup

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All right.

Thus, if a team a few wizards will examine the status of the spell, it will profit for the whole team and for each of them including.

Dec 1, 2016 10:35:16 PM
JaleChaki

JaleChaki

АГ СПбГУ

SladeThe

SladeThe

Organization::Команда Russian AI Cup

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Thus, if a team a few wizards will examine the status of the spell, it will profit for the whole team and for each of them including.

Great, tomorrow will prescribe it strategy.

Dec 1, 2016 10:39:24 PM
serlis

serlis

Харьковский НУ им. Каразина

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Fireball still need to cut, ATO his first teaching will be. He won’t Dodge. I believe that the addition of goreni wrong.

Dec 1, 2016 11:22:57 PM
cheeser

cheeser

Glowbyte

serlis

serlis

Харьковский НУ им. Каразина

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Fireball still need to cut, ATO his first teaching will be. He won’t Dodge. I believe that the addition of goreni wrong.

+1

Dec 2, 2016 12:14:00 AM
cheeser

cheeser

Glowbyte

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And let’s even if the acceleration imposed on the tree, it begins to help the team and goes to chop enemies left and right :D

Dec 2, 2016 12:16:08 AM
oreshnik

oreshnik

Альфастрахование

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Somehow I doubt that balancing skills will add any game balance, which almost always wins the team with one line will be three against a single opponent :(

Dec 2, 2016 12:34:33 AM
jurifoll

jurifoll

Moscow

SladeThe

SladeThe

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We did not anticipate that the participants will study the status of skills in the first place. Take, for example, priorities and strategies SmartGuy Keyboard. They always research first, a random combat skill, then a random status, and then a random ability from the rest. However, we do not really like that in the Sandbox, even as the second branch choose a combat skill. It’s still a good option, but I think after balancing, some members will reconsider its selection.

>However, we do not really like that in the Sandbox, even as the second branch >choose a combat skill. It’s still a good option, but I think >that after balancing some members will reconsider their choice

Interestingly, by the way, you have accumulated these statistics manually, or something else? The participants also think it would be interesting to know who is studying what, however skills did not appear. Have to be careful, when they are used in battle.

Dec 2, 2016 12:49:35 AM
mixei4

mixei4

КГУ

oreshnik

oreshnik

Альфастрахование

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Somehow I doubt that balancing skills will add any game balance, which almost always wins the team with one line will be three against a single opponent :(

And what’s the problem? I think it’s 100% logical that the three one win.

Dec 2, 2016 12:53:21 AM
oreshnik

oreshnik

Альфастрахование

mixei4

mixei4

КГУ

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And what’s the problem? I think it’s 100% logical that the three one win.

The problem is that the three pushed back his opponent, demolished the tower, get the experience and advantage that their enemy is not to catch up ever. And this advantage only increases. The position of the same on the lines you could say random. And if suddenly someone wants to change the line, he again loses the glasses, and thus in the experience. And again the gap will only increase. Total, too often victory depends on luck. With the same opponents is the first, last place, depending on how the lines will fall.

Dec 2, 2016 1:01:11 AM
SladeThe

SladeThe

Organization::Команда Russian AI Cup

jurifoll

jurifoll

Moscow

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>However, we do not really like that in the Sandbox, even as the second branch >choose a combat skill. It’s still a good option, but I think >that after balancing some members will reconsider their choice Interestingly, by the way, you have accumulated these statistics manually, or something else? The participants also think it would be interesting to know who is studying what, however skills did not appear. Have to be careful, when they are used in battle.

Statistics study skills, Yes. “Manually” I don’t watch games outside the top 100, but mostly the data is confirmed.

Dec 2, 2016 1:18:21 AM
SladeThe

SladeThe

Organization::Команда Russian AI Cup

serlis

serlis

Харьковский НУ им. Каразина

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Fireball still need to cut, ATO his first teaching will be. He won’t Dodge. I believe that the addition of goreni wrong.

Fireball — the least popular combat skill. Partly because the need to rework strategy for improved magic missiles and ice arrows requires much less. But the fact is, I don’t see indiscriminate use of all fireballs, even at the top of the Sandbox.

Dec 2, 2016 1:22:47 AM
jurifoll

jurifoll

Moscow

SladeThe

SladeThe

Organization::Команда Russian AI Cup

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Statistics study skills, Yes. “Manually” I don’t watch games outside the top 100, but mostly the data is confirmed.

There is a chance that this statistic will be available at least in some (possibly reduced)?

Dec 2, 2016 1:36:43 AM
mixei4

mixei4

КГУ

oreshnik

oreshnik

Альфастрахование

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The problem is that the three pushed back his opponent, demolished the tower, get the experience and advantage that their enemy is not to catch up ever. And this advantage only increases. The position of the same on the lines you could say random. And if suddenly someone wants to change the line, he again loses the glasses, and thus in the experience. And again the gap will only increase. Total, too often victory depends on luck. With the same opponents is the first, last place, depending on how the lines will fall.

In any game win quite often depends on luck.

2 years ago in hockey you scored a goal or not was determined by the Rand. Of course, if you played better, it’s likely you have and the blows were more likely shared above. But still, top players sometimes dry poured every quicksteam due to the fact that Rand simply did not allow them to score.

Here is the whole map almost in front of you, the line you choose, can change. Do you want to do go into the forest… Beautiful.

Dec 2, 2016 1:55:41 AM
vestild

vestild

Moscow

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In General, 2x5 chasing? It seems the ultimate strategy is to push fivesome of the foreign Ministry. And there’s someone better micromanagement at the start made, he will benefit by pumping and win.

Dec 2, 2016 2:03:11 AM
Spasitel

Spasitel

МФТИ (ГУ)

serlis

serlis

Харьковский НУ им. Каразина

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Fireball still need to cut, ATO his first teaching will be. He won’t Dodge. I believe that the addition of goreni wrong.

From him to Dodge, but burning does not give points, and it costs a lot of mana. As a result, they can be good to push, but not getting maximum points on line

Dec 2, 2016 6:24:19 AM
JaleChaki

JaleChaki

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Spasitel

Spasitel

МФТИ (ГУ)

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From him to Dodge, but burning does not give points, and it costs a lot of mana. As a result, they can be good to push, but not getting maximum points on line

But he also gives burning damage to the area, that is, if you shoot into a crowd of enemies (and there someone will die, someone will survive, but will burn). You can get about 20 points per shot

Dec 2, 2016 8:01:16 AM
JayTord

JayTord

Омск

SladeThe

SladeThe

Organization::Команда Russian AI Cup

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We did not anticipate that the participants will study the status of skills in the first place. Take, for example, priorities and strategies SmartGuy Keyboard. They always research first, a random combat skill, then a random status, and then a random ability from the rest. However, we do not really like that in the Sandbox, even as the second branch choose a combat skill. It’s still a good option, but I think after balancing, some members will reconsider its selection.

No, participants will not take the form of a second shield skill, because right now almost all games konchaut when one side 600-1000 points, and the second the same amount of + 1000-1500 from the demolished base. There would be at least 1 skill to pump in time

Dec 2, 2016 11:11:46 AM
AlexKol

AlexKol

MSTEAM

JayTord

JayTord

Омск

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No, participants will not take the form of a second shield skill, because right now almost all games konchaut when one side 600-1000 points, and the second the same amount of + 1000-1500 from the demolished base. There would be at least 1 skill to pump in time

So if you’re in a crowd of 3. The shield can be pumped… and in turn to impose on the allies. And stay close to them get experience for the death of enemies. But damn, it’s not prescribe. And those 2 may be noobies.

Dec 2, 2016 11:26:21 AM
ilt

ilt

Красногорск

AlexKol

AlexKol

MSTEAM

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So if you’re in a crowd of 3. The shield can be pumped… and in turn to impose on the allies. And stay close to them get experience for the death of enemies. But damn, it’s not prescribe. And those 2 may be noobies.

Yes. most likely, it will be important for those to take place in the final.

Dec 2, 2016 11:30:00 AM
HolyPotato

HolyPotato

ХНУРЭ (бывш. ХИРЭ, ХТУРЭ)

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How long will the system run games with no skills ? Already like are not particularly relevant

Dec 2, 2016 12:37:27 PM
SelfDrivingMage
HolyPotato

HolyPotato

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How long will the system run games with no skills ? Already like are not particularly relevant

Very interested in this issue too. Games without boring discount on the order.

Dec 2, 2016 12:54:45 PM
Equinox

Equinox

ООО "Компания Тензор"

HolyPotato

HolyPotato

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How long will the system run games with no skills ? Already like are not particularly relevant

As far as I understand, this game mode will run until the end of the competition. No one to turn it off is not going to.

Dec 2, 2016 3:30:51 PM
Fireworks

Fireworks

Сбертех

vestild

vestild

Moscow

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In General, 2x5 chasing? It seems the ultimate strategy is to push fivesome of the foreign Ministry. And there’s someone better micromanagement at the start made, he will benefit by pumping and win.

Yet five min shove the two of them holding back, and three on an empty line demolished you base somewhere in the 6K ticks

Dec 2, 2016 7:23:58 PM
vestild

vestild

Moscow

Fireworks

Fireworks

Сбертех

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Yet five min shove the two of them holding back, and three on an empty line demolished you base somewhere in the 6K ticks

I think with the right strategies to keep two of five I can not. especially when skills

Dec 2, 2016 11:47:57 PM
DVS

DVS

Ингосстрах

JayTord

JayTord

Омск

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No, participants will not take the form of a second shield skill, because right now almost all games konchaut when one side 600-1000 points, and the second the same amount of + 1000-1500 from the demolished base. There would be at least 1 skill to pump in time

shield? the most useless skill

Dec 3, 2016 12:02:16 AM
SKolotienko

SKolotienko

ABBYY

vestild

vestild

Moscow

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I think with the right strategies to keep two of five I can not. especially when skills

These two can get the levels sooner than the other five and will be able to drive their fireballs, etc.

Dec 3, 2016 1:00:17 AM
SKolotienko

SKolotienko

ABBYY

SKolotienko

SKolotienko

ABBYY

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These two can get the levels sooner than the other five and will be able to drive their fireballs, etc.

Although, to my statement I should add “If ,

Dec 3, 2016 1:00:49 AM
Oxidize

Oxidize

Уфа

SKolotienko

SKolotienko

ABBYY

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Although, to my statement I should add “If , ”

The fact of the problem is that you will not receive. Calculate the situation at 2.5 K-3K tick when push of 5x solids is vs 2 - push dials in the amount of 250 * 1,67 + 250 + 2 * 100 * 1,67 experience (tower + 2 waves of creeps), Def 2 * 100 * 1,67 (2 waves of creeps). Total posery each have 200 vs 167 Def. And that’s not counting skirmishes between by wizards, where Def more lose on points, but rather just navidit.

Dec 3, 2016 8:14:47 AM
Oxidize

Oxidize

Уфа

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Experience for buildings damage too high. 2 times more experience per unit buildings damage given to the fact that someone first stuck to the enemy tower and gets early ultimate. Continue to flip the situation on the line is almost impossible.

Dec 3, 2016 8:19:33 AM
mixei4

mixei4

КГУ

Oxidize

Oxidize

Уфа

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The fact of the problem is that you will not receive. Calculate the situation at 2.5 K-3K tick when push of 5x solids is vs 2 - push dials in the amount of 250 * 1,67 + 250 + 2 * 100 * 1,67 experience (tower + 2 waves of creeps), Def 2 * 100 * 1,67 (2 waves of creeps). Total posery each have 200 vs 167 Def. And that’s not counting skirmishes between by wizards, where Def more lose on points, but rather just navidit.

And where did the extra term 250?

Dec 3, 2016 8:29:28 AM
mixei4

mixei4

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mixei4

mixei4

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And where did the extra term 250?

Understand where. :) While it may be less..

Dec 3, 2016 8:31:14 AM
JaleChaki

JaleChaki

АГ СПбГУ

Oxidize

Oxidize

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The fact of the problem is that you will not receive. Calculate the situation at 2.5 K-3K tick when push of 5x solids is vs 2 - push dials in the amount of 250 * 1,67 + 250 + 2 * 100 * 1,67 experience (tower + 2 waves of creeps), Def 2 * 100 * 1,67 (2 waves of creeps). Total posery each have 200 vs 167 Def. And that’s not counting skirmishes between by wizards, where Def more lose on points, but rather just navidit.

But why exactly 2 mage needs 5 to keep? Why not put them along the lines of 1-3-1? Three certainly will keep until the two on the flanks will break to the base.

Dec 3, 2016 8:37:56 AM
Oxidize

Oxidize

Уфа

JaleChaki

JaleChaki

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But why exactly 2 mage needs 5 to keep? Why not put them along the lines of 1-3-1? Three certainly will keep until the two on the flanks will break to the base.

Above it was a question specifically about the confrontation 5x2. The essence of my message is not about who and how will survive, and that push a large crowd of profitable the experience, what should not be KMC. I would be interesting to see a game where strategy is first pumped ultimate in their lanes, and then grouped together according to the situation and demolished the base.

Dec 3, 2016 8:58:04 AM
mustang

mustang

Самара

Oxidize

Oxidize

Уфа

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Above it was a question specifically about the confrontation 5x2. The essence of my message is not about who and how will survive, and that push a large crowd of profitable the experience, what should not be KMC. I would be interesting to see a game where strategy is first pumped ultimate in their lanes, and then grouped together according to the situation and demolished the base.

Well duck and in total, the team running the crowd will get less experience anyway

Dec 3, 2016 10:00:06 AM