Open AI Championship

Post #16

Round 1: before start

Project

Sandbox

Round 1

Round 2

Finals

Recent comments

21 november 23:46: stulentsev wrote comment on post Quick start
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21 november 23:06: Sanda wrote comment on post Rules
21 november 21:35: SladeThe wrote comment on post Quick start
21 november 19:05: stulentsev wrote comment on post Quick start
21 november 18:59: stulentsev wrote comment on post Quick start
21 november 18:52: GenNa wrote comment on post Quick start
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21 november 18:03: iamwhatiam wrote comment on post Quick start
21 november 16:48: texasky wrote comment on post Rules

VK Group

Telegram chat

Open beta

We are pleased to welcome all the participants of the Russian AI Cup: CodeWars 2017 open beta!

The beta test will run until 21:00 UTC on 12 November. Please note that at this time we can make a significant changes in the rules, scoring system and any other aspects of the championship. This week we will try to fix possible mistakes, optimize performance and make any other necessary improvements. The ratings will be reset after this week of beta.

Some links on the website are not working, including links to Github. We will fix it within a few days.

Good luck and have fun!



karloid

karloid

City::?????-?????????

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Drove!

Nov 7, 2017 12:07:55 AM
weterok_ai

weterok_ai

БТИ (филиал АГТУ им. Ползунова)

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Comments on the Visualizer games on the site. 1. Color sand color technology blends with the landscape, change for more contrast, color, blue even like that much. 2. On the mini map is not visible at all equipment, not white or blue. You can remove the landscape at all, or to lower the tone of the landscape and enhance technology.

Nov 7, 2017 5:45:49 AM
AlexKol

AlexKol

BB

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According to the comments above. Make the red and blue, so we’ll see.

Nov 7, 2017 10:18:50 AM
SKolotienko

SKolotienko

Moscow

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Annual please fix the site navigation from the phone. Top navigation is not displayed. You can’t get into the rules, the forum, etc.

Nov 7, 2017 8:22:12 PM
SKolotienko

SKolotienko

Moscow

SKolotienko

SKolotienko

Moscow

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Annual please fix the site navigation from the phone. Top navigation is not displayed. You can’t get into the rules, the forum, etc.

And thank you so much for a good running Visualizer on the phone

Nov 7, 2017 8:25:11 PM
Acuion

Acuion

НИУ ВШЭ - НН

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Not noticed a similar comment on the main t-shirt (as apparently the whole picture) old

Nov 7, 2017 8:36:21 PM
Chank1e

Chank1e

Рогачев

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In the rules on page 13 in the order of execution of the strategy in the second paragraph instead of “speed” written “sokrati”

Nov 9, 2017 8:02:10 PM
and0

and0

Netcracker

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It seems that the most common strategy now is to zakuskata, to be pressed down and the whole lump to go on the enemy. And General sadness that the AI this time is not the management technique and control.

Nov 11, 2017 11:59:12 AM
arssivka

arssivka

СПИИРАН

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I agree with and0. Purely my opinion, but the realization of this year’s pumped up, though the idea is sound. Even with such control could be done less linear rules, for example, if to make on some types of terrain and under different weather conditions, some equipment has become the most ineffective or vulnerable, and not just slow. In this case, it would be possible though with clustering to play. And that is now, in fact the task of creating a uniform pile units, as effectively to manage groups is extremely difficult due to limitations on the number of actions.

Nov 11, 2017 4:28:40 PM
xomachine

xomachine

ННГУ им. Лобачевского

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At least, the second round promises to be more interesting with the appearance of the plants kuchkovanie may not work, but to win will be the one who will take over factories.

And now is not the fact that kuchkovanie the most effective strategy. She’s just the most simple and universal. Do not be surprised if later will be more complex variants with interesting behavior. Moreover, clustering can be applied now to work with stray from the pack units.

There probably is a main issue in management complexity. On the one hand we manage it units, not the player and we have no high-level commands like move with the search path or patrol. On the other hand we have no way of effectively these units to manage due to the restrictions on the number of teams and their addressees.

Nov 11, 2017 5:01:52 PM
AlexKol

AlexKol

BB

xomachine

xomachine

ННГУ им. Лобачевского

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At least, the second round promises to be more interesting with the appearance of the plants kuchkovanie may not work, but to win will be the one who will take over factories. And now is not the fact that kuchkovanie the most effective strategy. She’s just the most simple and universal. Do not be surprised if later will be more complex variants with interesting behavior. Moreover, clustering can be applied now to work with stray from the pack units. …

Kuchkovanie it for good luck

Nov 11, 2017 5:13:38 PM